| Changeset | # | ⏱️ Last updated | Contributor | Comment |
|---|---|---|---|---|
| 156495624 by bhousel @ 2024-09-11 17:38 ~ 1 year ago | 1 | ~ 1 year ago | pitscheplatsch ♦6,062 | Revert of https://osm.org/changeset/156294712Thanks @ bhousel |
| 107868291 by bhousel @ 2021-07-13 02:19 ~ 4 years ago | 1 | ~ 4 years ago | iandees ♦917 | 👋 |
| 79392220 by bhousel @ 2020-01-09 20:42 ~ 6 years ago | 1 | ~ 6 years ago | pangoSE ♦412 | Could you please avoid worldwide changesets? see https://openstreetmap.org/changeset/79577457 |
| 74910608 by bhousel @ 2019-09-25 13:26 ~ 6 years ago | 1 | ~ 6 years ago | chachafish ♦462 | Hello, thank you for your additions to the map. Could you make future changesets smaller so it's easier to see what is being changed? Thanks |
| 2 | ~ 6 years ago | DenisJu ♦62 | My browser says:"osmDiff: runtime error: Query run out of memory using about 2048 MB of RAM"No change to see the changes in achavi. | |
| 74909880 by bhousel @ 2019-09-25 13:12 ~ 6 years ago | 1 | ~ 6 years ago | chachafish ♦462 | Hello, thank you for your additions to the map. Could you make future changesets smaller so it's easier to see what is being changed? Thanks |
| 69948294 by bhousel @ 2019-05-06 19:02 ~ 6 years ago | 1 | ~ 6 years ago | dieterdreist ♦891 | This looks like an undiscussed mechanical edit. All kind of buildings have been "squared", also T-shaped and L-shaped buildings which are currently represented by 4-corner-polygons. Or buildings with a lot of protruding geometries: https://www.openstreetmap.org/way/589638244 -... |
| 2 | ~ 6 years ago | LeifRasmussen ♦88 | "squared" is probably the wrong word for this - iD let's users "square" buildings by taking almost 90° angles and making them 90°. Complex shapes aren't just turned into 4 nodes squares. If a T shaped building is now a square shape, it's because it wasn... | |
| 3 | ~ 6 years ago | dieterdreist ♦891 | I didn't write T-shaped buildings were now squared, what I meant was that a rectangle with perfect 90° angles is generally not a better representation for a T, an L or any other polygonal shape than the approximate building outlines that have been there before, arguably some will be worst a... | |
| 4 | ~ 6 years ago | dieterdreist ♦891 | I also believe the "squaring" creates another kind of problems:1. by using a threshold for squaring, those buildings that haven't been squared are now standing out and it may look as if they are actually like this (e.g. https://www.openstreetmap.org/way/589667129 ),2. By squaring ... | |
| 5 | ~ 6 years ago | bhousel | Hi dieterdriest - it is not an undiscussed mechanical edit. I visually reviewed all the buildings while scrolling around in iD and used the new square building validator to fix them.Squaring multiple items is a capability that JOSM users have enjoyed for a long time, so it's great that iD ... | |
| 6 | ~ 6 years ago | dieterdreist ♦891 | Hello bhousel, thank you for replying, and yes, I completely agree that squaring is also in Josm a feature that has the exact same problems (btw, not the building mode, where you can select a road or 2 nodes and the new elements will be aligned to it - overrule with shift).A super day for you as w... | |
| 61663013 by bhousel @ 2018-08-14 16:12 ~ 7 years ago | 1 | ~ 7 years ago | Athalis ♦150 | It should be "destroyed:highway", as it's a lifecycle *prefix*, shouldn't it? |
| 2 | ~ 7 years ago | luschi ♦419 | Hello,please stop editing in this area!As I can see, you are not a regional mapper.If you will help, you can comment tagging in the node here: https://www.openstreetmap.org/note/1489296thanks | |
| 3 | ~ 7 years ago | bhousel | ok fine luschi, you fix it then. 😠 | |
| 4 | ~ 7 years ago | luschi ♦419 | I will not editing anything without contacting a local mapper. Your angry smiley does not help either | |
| 59215626 by bhousel @ 2018-05-23 15:37 ~ 7 years ago | 1 | ~ 7 years ago | user_5359 ♦20,548 | Hello! I see a indoor mapping, but I didn't see the building?! |
| 2 | ~ 7 years ago | bhousel | Yeah, a new user had mapped the indoor corridors as `highway=path`, so I left a comment, changed them to `corridor`, and added a few more things around there. https://www.openstreetmap.org/changeset/59213786#map=19/40.69485/-74.54616 | |
| 3 | ~ 7 years ago | bhousel | I agree it would be nice to trace a building outline for the school | |
| 57915215 by bhousel @ 2018-04-08 14:53 ~ 7 years ago | 1 | ~ 7 years ago | skorasaurus ♦220 | hey Bryan, Thanks for mapping these houses! I may be at SOTM-US this year and may see you then.If you have any questions about the map in Cleveland, feel free to reach out! Regards,Will in Cleveland |
| 2 | ~ 7 years ago | bhousel | Hey Will! Yes we will definitely have to catch up in Detroit! I am testing a new feature for iD and hope to release this in the next few days ;-) The save confirmation screen will be able to show some info about local communities and meetups:https://www.dropbox.com/s/n7715t9a46bn3nr/Screenshot... | |
| 46384962 by bhousel @ 2017-02-25 03:39 ~ 9 years ago | 1 | ~ 9 years ago | pkoby ♦124 | Hey, I noticed that you changed a lot of crossing=* to crossing=zebra, but according to the wiki, this isn't a standard tagging scheme. It appears it's a commonly used tag, but while I think it might be fine changing =uncontrolled to it, I think changing =traffic_signals to =zebra removes ... |
| 2 | ~ 9 years ago | bhousel | Hi pkoby, this is one of those situations where I think the wiki gives poor guidance. The junction node between a crosswalk and the road exists so that vehicular traffic can know that there is a crossing there. The stripes on the ground are a 'control device' so calling marked crosswalks... | |
| 3 | ~ 9 years ago | pkoby ♦124 | Your reasoning makes a lot of sense. In my way of thinking, zebra stripes are uncontrolled in the sense that they aren't unmarked and don't have signals. But taginfo shows crossing=zebra to be one of the most common, so I'm going to say it seems like a good strategy.Yes, I suppose... | |
| 35118341 by bhousel @ 2015-11-06 05:52 ~ 10 years ago | 1 | ~ 10 years ago | SomeoneElse ♦13,693 | Thanks for this! |
| 2 | ~ 10 years ago | bhousel | This is how I do my penance for iD walkthrough bugs. :-) |